Category:Character Creation Guide

The Sigil: City of Doors Character Builder's Guide is a thorough and comprehensive catalog of how potential characters fit within the setting. Here player's will not find long definitions of the terms, but rather server context and Role Play implications.

Gender
There is no discrimination by gender in SCOD, males and females alike have equal rights and standing throughout most of the multiverse, can aspire to any class or profession, and will enjoy equal advancement and rewards for roleplay. However, there are other factors to take into account. When choosing your character’s gender you should consider what their role is and that it doesn’t contradict established lore. For example: Lolth does not have male priests, so creating a male cleric of Lolth may rub some people the wrong way. Of course, this is only a guideline, there’s something to be said for going against the grain if it’s done in a tasteful and interesting fashion.

Another factor is that female elf, halfling, human, planetouched, and yuan-ti pureblood characters have far more clothing options than males and characters of other races do, so if customizing your appearance is something that’s important to your enjoyment of the game, it may be more rewarding to play a female.

Finally, female characters consistently outnumber male characters in the server population, so an easy way to stand out from the crowd is to choose to play as a male instead.

Race
In addition to the standard base races of NWN2, Sigil features a wide variety of races, including species from other worlds and other planes, and even creatures traditionally thought of as monsters or barbarians. Many of these are available during character creation, but there are some others that are granted by special request to players who have proven their ability to maintain a good standard of roleplay and responsibility. This guide is only intended to cover the races available without special request, and as such is not entirely comprehensive in describing everything you might possibly discover in the City of Doors and beyond. These races include: Ogrillon (Half-Orc/Half-Ogre), Goblin, Hobgoblin, Bugbear, Gnoll, Kobold, Lizardfolk, Ogre, Half-Ogre, Bladeling, Yuan-ti Halfblood, Mountain Orc, and Orog. Each of these is discussed below:

Appearance
Your character becomes unique when you determine how he or she appears to the rest of the S:CoD community. We encourage players to spend some time during this phase of character creation, play with the various models and color, and come up with something that they truly enjoy. S:CoD doesn't restrict a player's options here, but there are some details to keep in mind while you're determining your characters appearance.
 * While Charisma does not at all impact what your character looks like, players should remember that beautiful characters are a dime a dozen and not necessarily better or likely to receive more attention.
 * Every race has a spectrum of acceptable colors, and should your character deviate from that spectrum you must be prepared to explain it via RP. (i.e. "I've never seen a neon pink gnoll before. What's the deal?")

BUILDER'S TIP: Some players have encountered a problem in which their head color does not match their body color on models that display skin. This is most common when deviating into unusual flesh tones like blue and purple. A good way to prevent this is to select the Warlock class after setting your character's skin color and ensuring that the two color palettes match.

Class
Players are free to select any class they like for their character, but similar to accounting for gender, one should consider their character's profession when selecting their class. For example, if you intend to play a Fated accountant, Druid would be an unusual class selection. Below we'll discuss the various classes and their general roles in Sigil and the planes.

Alignment
A character's position on the moral spectrum is their alignment. Unfortunately, this aspect of character building has been confused with personality. Below we'll visit the five indepent elements of the nine alignments, and discuss the various misconceptions and how each actually effects a character.

Good
''"When faced with a decision, I naturally weigh the benefits for others against the benefits to myself, and am inclined to choose helping others." Good represents a character's likelihood to place the welfare of others over his or herself, and does not ''represent an inability to make rationale decisions based on his or her drive to help others. A Good character may absolutely allow an innocent child to die if it means saving the entire village. That's not to say that every effort won't be made to save the child.

Evil:
''"When faced with a decision, I naturally weigh the benefits to myself against those for others, and am inclined to choose helping myself." ''Evil manifests as a character's self-serving nature, typically at the expense of others. Evil is not represented as murderous or otherwise vile deeds. The merchant who's willing to inflate his prices beyond the norm is evil, the serial killer is evil and psychoric.

Lawful:
''"When faced with a decision, I naturally weigh the circumstance against a set of rules, and am inclined to follow those rules." ''Lawful alignments are adherent to a set of rules - the land's laws or the character's personal code, in most cases. What defines them from Chaotic characters is that these rules are constant, and slow to change, if they change at all. Lawful alignment do not represent discipline, stoicism, or composure.

Chaotic:
''"When faced with a decision, I naturally weigh the circumstance against my current feelings, and am inclined to follow those feelings." ''

Deity
For all intents and purposes, a character's choice of deity only truly matters when one is building a Favored Soul or a Cleric with the War Domain, where bonus feats tied to the deity's favored weapon are involved. Because Sigil is potentially accessed by a near-infinite number of pantheons, there are no domain limitations put in place based upon deity choice. In addition to the sizable selection of deities available during character creation (including Celtic, Mesoamerican, Norse, Greek, Greyhawk, Dragonlance, and many others), players are welcome to select gods and goddesses from other mythologies, from other D&D or D20-related pantheons such as Lankhmar or Pathfinder, as well as from planar Powers such as the Celestial Hebdomad, Slaad Lords, or Lords of the Nine.

Remember that only DMs can see the deity choice on your character sheet, but also be prepared with lore regarding your chosen deity.